Empathetic object is a playful workbook for people designing in a way they can interact with their emotions, a playbook and a toolbox is built for child design education in school.
Sep 2016.- April, 2017
Course: Thesis
Role: Individual work built with love and thoughts
I am exploring [methods] which allow people to [interact with their emotions]. I am investigating the [relationship between human and technology] while also [critiquing interaction design] , which is very data oriented, isolated and detached. Many of the current design goals focus on the ease of use and efficiency, intentionally excluding complex emotional aspects. While technology is always assumed to be good and capable of solving any problem, we still should not take things for granted. When technology is so convenient and satisfying to our fundamental needs, it kills the creativity and the desire to strive for something new and better, it neglects the sense of accomplishment and also omits various aspects of human behaviors. The ambition of my work is to make design more adaptable and considerate about emotion.
Besides blocking noises, we also want to tailor sleep and nap hours to the highest efficiency day and night. For late night sleepers and heavy workers, Wonder Wave plans healthy sleeping schedule based on their daily work and life goals to achieve the most golden sleep times. Unlike current sleeping products, it detects neural signals to help you fall asleep and pick the best time to wake up, as well as improving your sleeping efficiency by gradually learn personal preference of working and sleeping habits.
Work presented by me in 6 months| Thesis 16-17
Project completed in the course “THESIS” under the instruction of Advisors: Sara Dean and Randy Nakamura, Secondary Advisors: Scott Minneman, Maria Mortati, Michael Shiloh, Stuart Kendall and JD Beltran